A digital companion
Interested in simulating what a “digital companion” could be in order to better understand how the cognitive bias of the player appears during the game, we developed a simple video game around the board game New Techno War.
The player embodies the soldier in the field. The challenge is to consider some of the initial situations created for the board game and to transform the game’s course into an educational narrative. In this way, we want to shed additional light on the issues raised by the use of new technologies.
Concept and methodology are carried out in collaboration with the company Oni3 (snc).